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Yeaaah, the whole "you cannot tell" thing is demonstrably false and a mere rationalisation. The correct argument is: does not having this meaningfully detract f
by Defletter 3y ago
Yeaaah, the whole "you cannot tell" thing is demonstrably false and a mere rationalisation. The correct argument is: does not having this meaningfully detract from the experience. Does having 60hz instead of 144hz ruin Stardew Valley? Or Baldur's Gate 3? Probably not. It's only once you get into fast-paced and first-person games that it starts to become a disadvantage to not have these things.
- GoblinSlayer 3y agoFor me it's the opposite. In fast paced games I have to concentrate more on gameplay and have no attention left to adore graphics, so my perception of graphics becomes schematic: enemies look like featureless hitboxes. In slow paced games I sometimes can allocate some attention to account for graphic details.
- Fire-Dragon-DoL 3y agoI think the reference was to the fact that with 144hz is possible to hit your target more easily as "demonstrated" by ltt. The experiment was pretty good though, so if you are playing competitive it might makes sense. For single player, go with whatever you want!