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RPG in a Box: A grid-based, voxel-style game engine built on Godot
- two_handfuls 3y agoSounds pretty good actually. Time vs money and all that.
- abrongersma 3y agoOh Cool! I used to work with the creator of this project and have them as a friend on Steam. It's incredible the amount of time that they spend working on this game. It's been super cool to see polished that this game has become over time. Definitely worth checking out.
- shak3zz 3y agobot?
- abrongersma 3y agoHuman, fortunately.
- maxbond 3y agoWhat suggested bothood to you?
- oneeyedpigeon 3y agoI guess it was the unwavering positivity — some people are very cynical!
- krisoft 3y agoThe fact that they refer to "this game" multiple times in their comment when clearly it is a game creating framework, and not a game.
- _lvbh 3y agoThis is a game engine, not a game. (I think?)
- mdtrooper 3y agoThere are other "game engines on Godot" such as https://github.com/godot-escoria https://github.com/godot-escoria or https://github.com/mapedorr/popochiu https://github.com/mapedorr/popochiu .
- poulpy123 3y agorakudo also for visual novels
- nazgul17 3y agoRakugo https://rakugoteam.github.io/ https://rakugoteam.github.io/
- shantnutiwari 3y agoFor Visual novels RenPy is much simpler, and more popular (though its Python based, but still in keeping with the spirit, free and open source)
- deafpolygon 3y agoThis looks fun.
- p1nkpineapple 3y agoDann, that is a crazy amount of functionality built in to an indie project! Well done to the creator. I notice the project is not open source. Do they plan on monetising it eventually?
- d--b 3y agonot eventually, you have to pay to use it right now.
- remram 3y agoI got it for free from an Epic Store giveaway but I wasn't sure about the value-add compared to Godot. That's a problem with game engines made with another game engine, especially when that one is open source...
- p1nkpineapple 3y agoWoops. Not sure how I missed that :D
- toastercat 3y agoI've been pretty impressed by the number of GUI apps I've seen built in Godot (including Godot itself!). Does anyone have experience trying it out? How does it compare to building an app using Electron or other GUI toolkits?
- WillAdams 3y agoI have been very pleased w/ and impressed by: https://github.com/derkork/openscad-graph-editor https://github.com/derkork/openscad-graph-editor and really want to look deeper into it to see if it could be forked to create a version which creates Python code.
- lainga 3y agoBiggest barrier IMO is getting used to how the Controls are supposed to work (HBoxContainer/VBoxContainer/MarginContainer/...) and how the system encourages deep nesting, which you have to handle up front if you don't want any attached scripts to be full of long relative node paths. Once you have that down, and the flex-fill options, it's nice! Really!
- peddling-brink 3y agoCould this be tied into a mud engine like evennia? I’ve thought about making multi-layer games like this.