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Unity has internal champions for its features. Once those champions leave the company, that feature languishes and falls apart. Unity buys competing products, a
by jihiggins 3y ago
Unity has internal champions for its features. Once those champions leave the company, that feature languishes and falls apart. Unity buys competing products, and then if the owner of that product leaves the company, it is no longer supported.
If the agreement changes underneath you as you're making the game, you can't budget for it, and trust is completely lost.
I have it on good authority that they just today learned what charity bundles are and how they work.
Imo, the price increase amount is basically irrelevant. Unity's reputation has already been rapidly shifting towards "untrustworthy" over the past few years because of the endless support problems and unfulfilled promises. At this point, I can't imagine pinning years of work on the hope that they won't pull the rug out from under you midway through production.
It feels like they've broken an implicit contract. This probably won't hurt studios pumping out mobile games, but it probably won't help their long term reputation or with the loss of enthusiasm in the community