3 ms·
The new prices don't seem that huge.
by FrustratedMonky 3y ago
The new prices don't seem that huge.
- thesh4d0w 3y agoNot when compared to the website's font
- areoform 3y agoYes, that's why it's clever. The cumulative effect stacks up as they charge for every install & re-install of the app. That's the subtle shift of per install v. per user. If the user has to reinstall the game due to the bug, the developer will have to cough up the fee. If they have to reinstall because of hard-drive space hijinks, then the dev coughs up the fee. If they get a new computer or a new device and install the game again... See, https://twitter.com/gekido/status/1701673963578130534 https://twitter.com/gekido/status/1701673963578130534
- dogline 3y agoIt's higher than zero/game_sold, so it's significant.
- yedpodtrzitko 3y ago> According our last year numbers, we would owe Unity 109% of our revenue (1M of revenue against 1.09 of Unity Runtime fee), this means, more than we actually earn. And of course I'm not taking into account salaries, taxes, operational costs and marketing. from https://old.reddit.com/r/Unity3D/comments/16hgmqm/unity_wants_108_of_our_gross_revenue/ https://old.reddit.com/r/Unity3D/comments/16hgmqm/unity_want...