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A little off-topic, but how are Godot web/HTML5 exports nowadays (if anybody has recent experience)? I recall having quite a number of issues with them in earli
by clessg 3y ago
A little off-topic, but how are Godot web/HTML5 exports nowadays (if anybody has recent experience)? I recall having quite a number of issues with them in earlier versions of Godot 4. Fingers crossed, Godot looks really nice!
- phero_cnstrcts 3y agoVersion 4 doesn’t have it.
- brundolf 3y agoThat's not true https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html https://docs.godotengine.org/en/stable/tutorials/export/expo...
- phero_cnstrcts 3y agoDoesn’t work On iOS and Mac and when written in c#. So that’s more like a Preview version.
- brundolf 3y agoC# in Godot is generally a second-class citizen. GDScript is the primary way to write "userspace" code.
- koolala 3y agoI'm excited for when this is out of Beta and ready for production. https://editor.godotengine.org/releases/4.2.dev4/ https://editor.godotengine.org/releases/4.2.dev4/
- BLanen 3y agoDoesn't support C#(this is being worked on but possible waiting for .NET 8 with AOT but then it still needs work). Doesn't support the new 4.0 renderer, this is being worked on too. Webgpu support: https://github.com/godotengine/godot-proposals/issues/6646 https://github.com/godotengine/godot-proposals/issues/6646 . Main issues right now that I'm aware of.
- ihumanable 3y agoThere's currently an issue in Godot 4 where web exports on macOS just cause the browser to hang. Their advice seems to be use Godot 3 or wait until it gets fixed in the browsers. See https://github.com/godotengine/godot/issues/70691 https://github.com/godotengine/godot/issues/70691 for details.
- justinclift 3y agoIt'll be funny if a flash exporter gets created and starts working in the meantime. That Ruffle project (for playing flash animations) seems to have developed good traction and is going well too. Might be a good future possibility for Godot web playback. :)