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I think it’s less that it’s particularly good for gamedev and more that it’s particularly easy to embed in an engine, and it’s faster than it has any right to b
by setr 3y ago
I think it’s less that it’s particularly good for gamedev and more that it’s particularly easy to embed in an engine, and it’s faster than it has any right to be
- 40four 3y agoAppreciate it!
- ansible 3y ago> ... and it’s faster than it has any right to be The main Lua interpreter by PUC-Rio is among the fastest bytecode interpreters for a popular scripting language. Very efficient C code. Wizard programmer Mike Pall then came along and wrote an even faster Lua bytecode interpreter in assembly language. And added JIT for even faster performance of hot functions.