2 ms·
This is pretty late, but - does this completely kill Unity web? I mean, if every visit to a web game is an "install" there's no way games are making enough to c
by gsuuon 3y ago
This is pretty late, but - does this completely kill Unity web? I mean, if every visit to a web game is an "install" there's no way games are making enough to cover that scenario. I guess caches could mitigate this somewhat.. but a viral spike in traffic would become a huge financial liability.