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Congrats on reaching Early Access. What networking framework did you use? I am exploring Unity’s Netcode for GameObjects package, does Godot have a similar pack
by migdall 3y ago
Congrats on reaching Early Access. What networking framework did you use? I am exploring Unity’s Netcode for GameObjects package, does Godot have a similar package that developers can use?
- cridenour 3y agoFor networking I use a combination of Godot's RPC commands[0], their new high-level nodes[1][2] and a fork of GodotSteam[3], which passes it all through Steam's INetworkMessages framework. [0] https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html https://docs.godotengine.org/en/stable/tutorials/networking/... [1] https://docs.godotengine.org/en/stable/classes/class_multiplayerspawner.html https://docs.godotengine.org/en/stable/classes/class_multipl... [2] https://docs.godotengine.org/en/stable/classes/class_multiplayersynchronizer.html https://docs.godotengine.org/en/stable/classes/class_multipl... [3] https://github.com/cridenour/GodotSteam https://github.com/cridenour/GodotSteam