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the new fees Unity introduced will be their downfall. I would never use Unity for game development again, even if they completely reverted their recent decision
by kelthuzad 3y ago
the new fees Unity introduced will be their downfall. I would never use Unity for game development again, even if they completely reverted their recent decisions.
I'm happy I always kept an eye on Godot and tinkered with it - switching to it fully makes perfect sense now.
- readyplayernull 3y agoWhat's the state of physically based rendering in Godot?
- eestrada 3y agoPhysically based rendering support is already pretty robust. The bigger things holding Godot back were more game centric, like screen space occlusion object culling to help with rendering large scenes. However lots of those sorts of features have been added in recent releases. https://docs.godotengine.org/en/stable/about/list_of_features.html#id1 https://docs.godotengine.org/en/stable/about/list_of_feature...