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I wouldn't be so sure. If I were a game dev and I just had one proprietary game engine pull the rug out from under me, I might be a little reticent to switch to
by _aavaa_ 3y ago
I wouldn't be so sure. If I were a game dev and I just had one proprietary game engine pull the rug out from under me, I might be a little reticent to switch to another proprietary engine.
After all, Epic can make whatever promises they want and then go back on them later. See for example Unity's promise to allow developers to not update and stay bounded by the old ToS (which they silently went back on before this whole fiasco).
- gamblor956 3y agoEpic's royalty fee is structured differently. It's tied to the license in effect when you give notice to Epic that you intend to release a product using the Unreal engine. Once you give that notice, your royalty rate is locked in.
- _aavaa_ 3y agoUp until these event Unity also had a different fee structure. My point is that you are completely beholden to whoever you get your license from.
- gamblor956 3y agoYes, but my point was that legally Unity and Epic were nothing alike. Epic's license and the associated fee structure are tied to the version in effect when you give your notice to Epic, which can be at any point in development up to the moment of commercial release. Unity's license and associated fee structure can change at any time and apply somewhat retroactively, and apparently even to third parties like game subscription services.