4 ms·
Making the point that Godot-the-toolchain-and/or-organization can't be put to direct use to get a release-ready binary for consoles saying "Godot can't be used
by cxr 3y ago
Making the point that Godot-the-toolchain-and/or-organization can't be put to direct use to get a release-ready binary for consoles saying "Godot can't be used for console development[...] due to open source licensing issues" is, in a word, reckless. It sows uncertainty and doubt about the suitability of the project for use on consoles.
Getting a game released to consoles that was developed with Godot is no more difficult than getting one released that was developed with your own proprietary engine; there's nothing related to the license that plays a part here.
- prophesi 3y agoI think we'll just have to agree to disagree. There are a lot more hoops you have to jump through if you're keeping your engine actually open source.
- deleted 3y ago[deleted]