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The first comment of this FAQ thread is also talking about this. https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/#post-9288985
by iliketrains 3y ago
The first comment of this FAQ thread is also talking about this.
https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/#post-9288985 https://forum.unity.com/threads/unity-plan-pricing-and-packa...
The FAQ is worth reading on its own (and very hard to believe as a Unity game dev, honestly, WTF).
- jncfhnb 3y agoAs a former Unity game dev it seems extremely easy to believe
- lawlessone 3y ago"Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data." Bonkers edit?: Am i reading it right that they want to retroactively charge developers extra fees for previous installs? I think this text i am quoting below is what they're really trying to do. They know the their new system is unreasonable. They want to force devs to use their advertising service. "Qualifying customers may be eligible for credits toward the Unity Runtime Fee based on the adoption of Unity services beyond the Editor, such as Unity Gaming Services or Unity LevelPlay mediation for mobile ad-supported games. "
- omnimus 3y agoSeems more like charging for new instalts. But how can you charge for install instead of sale? One user could easily cost more than what the game cost.
- Timon3 3y agoThey just changed your initial quote! "Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)"