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A "per sale" fee or something at least makes sense. Per install I don't get. A single sale can be multiple installs, and a flat fee may not match your income fo
by matsemann 3y ago
A "per sale" fee or something at least makes sense. Per install I don't get. A single sale can be multiple installs, and a flat fee may not match your income for that install.
Heck, what about webgl builds where it's often downloaded from scratch. Is each loading of the web page an "install"?
Could I bankrupt a dev by continuously re-installing their game on Steam?
- Arrath 3y agoIts wild that if I buy a game and install it on my desktop, laptop, and steam deck the developer could get charged 3 times. It makes absolutely no sense. > Could I bankrupt a dev by continuously re-installing their game on Steam? I'm wondering this too. How long until there's a script to uninstall/reinstall a game in a big 'ole loop to game the system and rack up some charges?
- flangola7 3y agoThe old 4chan piracy meme is finally real!
- linuxftw 3y agoPer install is likely due to the fact that games can be monetized in different ways (subscription, dlc, loot boxes, etc). They address the install/uninstall bits in the article. It says they're planning on counting one device as an install total. So if you remove/reinstall on the same PC, that only counts as 1.