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I think you're getting worked up that I said Godot can't be used for console development, when I really just meant that it can't be used for console development
by prophesi 3y ago
I think you're getting worked up that I said Godot can't be used for console development, when I really just meant that it can't be used for console development _currently_. I noted that they were working on this in my original comment, and as your blog post shows, it's going well.
For posterity, here's Godot's post a year or so ago on the struggles they've had with console middleware over the years.
https://godotengine.org/article/godot-consoles-all-you-need-know/ https://godotengine.org/article/godot-consoles-all-you-need-...
- cxr 3y agoMaking the point that Godot-the-toolchain-and/or-organization can't be put to direct use to get a release-ready binary for consoles saying "Godot can't be used for console development[...] due to open source licensing issues" is, in a word, reckless. It sows uncertainty and doubt about the suitability of the project for use on consoles. Getting a game released to consoles that was developed with Godot is no more difficult than getting one released that was developed with your own proprietary engine; there's nothing related to the license that plays a part here.
- prophesi 3y agoI think we'll just have to agree to disagree. There are a lot more hoops you have to jump through if you're keeping your engine actually open source.
- deleted 3y ago[deleted]