4 ms·
Would you have any tutorial on how to do this? I am unable to get zig .11 to work with the latest raylib without binding libs. I am not sure what all changes I
by rishav_sharan 3y ago
Would you have any tutorial on how to do this? I am unable to get zig .11 to work with the latest raylib without binding libs. I am not sure what all changes I need to make to build.zig
- stratts 3y agoThis is what works for me, assuming an clean project created using 'zig init-exe': At the top of your build.zig, import the raylib build.zig inside raylib's /src folder (exact path will depend where you've cloned raylib) const raySdk = @import("raylib/src/build.zig"); Use the imported addRaylib() function to build raylib, then link to the exe and add include path var raylib = raySdk.addRaylib(b, target, optimize, .{}); exe.addIncludePath(.{ .path = "raylib/src" }); exe.linkLibrary(raylib); After that, you should be fine to just use @cImport to use raylib within your project const ray = @cImport({ @cInclude("raylib.h"); }); pub fn main() void { ray.InitWindow(800, 450, "raylib [core] example - basic window"); ...
- rishav_sharan 3y agoThank you. It worked perfectly for me. I was doing most of these but I was messing up the include path. your code samples helped me fix the issues in my build file. Have a great day!