4 ms·
Even worse is when you describe your game by the technology it sues. This is something that tends to happen a lot in the open source world: “X is an SDL/Python
by sjmulder 15y ago
Even worse is when you describe your game by the technology it sues. This is something that tends to happen a lot in the open source world: “X is an SDL/Python platformer for Linux, Window$, Darwin and OS/2 licensed under the GPL (version 3!)”
- manojlds 15y agoExactly, I often get put off with games for Linux. Info that is meant for developers or the tech enthusiasts is not really great for gamers. Also, not greate for developers / tech enthusiasts who are in the "gaming" mode if you get what I mean.
- ido 15y agoActually it's a pretty good indication that you should probably not play the game, as it is likely made by someone who values programming more than game design (this is also the reason why there are comparatively many more good open source game engines than good open source games).
- jiggy2011 15y agoThis is true, perhaps it is something to do with making sure people have the correct dependencies installed. Many open source games websites are badly designed also, often the front page is full of feeds from the developers blog or changelogs. All you really need is a trailer video , a few screenshots and a download link.
- jebblue 15y agoIronically the author had this to say: "The first bad way to explain your game is to not explain it at all. People often put out some raw footage or a screenshot and let it speak for itself." Also, I would not be a Minecraft fan if my son had not shown me Paul Soares Jr's excellent "How to survive your first night in Minecraft" video. The Minecraft web site itself never appealed to me though it's better now.