3 ms·
This is probably an intentional move by Unity. Low revenue per install is typically a sign of adware/malware or trashy fad products ("punch %POLITICIAN% in the
by matrix_overload 3y ago
This is probably an intentional move by Unity. Low revenue per install is typically a sign of adware/malware or trashy fad products ("punch %POLITICIAN% in the face" kind games). It makes sense why they would not want their engine to be associated with such titles.
- qwytw 3y agoProbably true, considering the new revenue limits are per game (and not company) I'd be surprised if there are necessarily that many games like this which make over 1 million. However looking at how they announced this and how they seemingly weren't even able to clearly explain how this whole thing is even supposed to work (what's an "install", who pays for Gamepass/Apple Arcade/etc. installs etc.) in the initial post, I'm still not certain that was intentional.