4 ms·
I feel there will be a split: larger companies will move to Unreal because of its tooling and reputation as the industry standard, while indies and solo devs wi
by benwad 3y ago
I feel there will be a split: larger companies will move to Unreal because of its tooling and reputation as the industry standard, while indies and solo devs will move to Godot, because it's (imo) easier to use for smaller projects, and its open source nature protects us from bait-and-switches like this. (For what it's worth, I don't think Epic will pull anything like this with Unreal, because so many big studios already rely on it and they're probably making a killing on it as-is).
I think it'll be similar to the 3D modelling space: big shops tend to use Cinema 4D/Zbrush/whatever they're using nowadays, and everyone else uses Blender.