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This is so funny/bizarre... they make $8k over 1 million. Which means that with 100 mil installs they have to give Unity their entire revenue even at 1 cent pe
by qwytw 3y ago
This is so funny/bizarre... they make $8k over 1 million. Which means that with 100 mil installs they have to give Unity their entire revenue even at 1 cent per install.
BUT if they actually only made $999k they wouldn't actually have to pay anything at all.
I assume it's a fringe case but it's still staggering how little thought Unity's upper management put into this massive decision.
- matrix_overload 3y agoThis is probably an intentional move by Unity. Low revenue per install is typically a sign of adware/malware or trashy fad products ("punch %POLITICIAN% in the face" kind games). It makes sense why they would not want their engine to be associated with such titles.
- qwytw 3y agoProbably true, considering the new revenue limits are per game (and not company) I'd be surprised if there are necessarily that many games like this which make over 1 million. However looking at how they announced this and how they seemingly weren't even able to clearly explain how this whole thing is even supposed to work (what's an "install", who pays for Gamepass/Apple Arcade/etc. installs etc.) in the initial post, I'm still not certain that was intentional.