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Does this model support / "understand" concepts of spatial audio? For example, something like "an alarm moving around you in a circle". When AudioGen was annou
by TheAceOfHearts 3y ago
Does this model support / "understand" concepts of spatial audio? For example, something like "an alarm moving around you in a circle".
When AudioGen was announced this was my first question, but from what I've been able to test the model just ignores spatial audio prompts.
Unfortunately I haven't been able to find any discussion or interest in online discussion about the importance / significance of spatial audio. Why not?
- Jerrrry 3y agoDolby wouldn't appreciate it.
- cheald 3y agoMy guess is that it's not a very interesting problem because it's not particularly difficult to add spatial dimensions to arbitrary audio - after all, it is already commonly done in video games. All you have to do is manipulate the multichannel outputs with an understanding of the spatial positioning of each channel's speaker location relative to the listener and some basic trig.