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Can somebody explain their numbers to me? That person claims 100M installs/downloads a year with 1M revenue? By install numbers that would be a top 10 mobile ga
by lrae 3y ago
Can somebody explain their numbers to me? That person claims 100M installs/downloads a year with 1M revenue? By install numbers that would be a top 10 mobile game?
E.g., according to a quick google search, a FIFA Mobile and a Garena Free Fire has about the same amount of downloads in 2022. (Both in the top 10.)
- anonymousab 3y agoI'm not sure if this developer is drawing the same distinction, but Unity seems to count updates to the game on app stores as a new install for those users, as well as things like initiating the web version of a game. So if you have a few million downloads and you push out even a token update a week, I can see the numbers getting that high - at least as far as Unity is concerned. Or rather, Unity's initial Q&A responses said that. They've half-backtracked and started muddying the waters so I think they actually just didn't think it through at all.
- gcr 3y agoWait wait wait — you’re saying that at first the rule was written so every time someone visits a webpage with the Unity Web Player on it, that visit may cost the dev $0.01-$0.20 USD?!
- seventhtiger 3y agoYes they specifically confirmed that the web player is included and works the same.
- p1necone 3y agoThis whole thing is such a completely nonsensical shitshow that I would be surprised if Unity the company even lasts long enough to enact this policy, what the hell is going on there?
- HDMI_Cable 3y agoPerhaps they have multiple games? "Our studio focuses in mobile games [emphasis mine] for kids".
- lrae 3y agoThey clarify in the comments that it's a single game they're talking about. (Otherwise the whole math wouldn't make sense in the first place.)
- debacle 3y agoThey have 100mm installs but 130mm uninstalls, so I don't know if those numbers are reliable.