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I'll throw in my 3c, it was 2016 and I've been trying to create a fully static x86-64 Linux binary, to hopefully avoid all the problems with DLL hell (as Löve l
by rollcat 3y ago
I'll throw in my 3c, it was 2016 and I've been trying to create a fully static x86-64 Linux binary, to hopefully avoid all the problems with DLL hell (as Löve links to an awful lot of stuff, and judging by the .so numbers it was unlikely to work in a year or two). TL;DR I've spent more time fighting the linker than writing the actual games ;)
I didn't want to rely on whatever-version-of-löve-this-distro-has-packaged because Löve at the time would break API compat quite frivolously. You can probably use an AppImage these days but I think this goes against the intent and spirit of Löve. It should be trivial to build entirely self-contained binaries; and in case of Windows/Mac, it was indeed the case (modulo code signing).