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I think mojoAL was created for this exact reason: https://github.com/icculus/mojoAL https://github.com/icculus/mojoAL Using LGPLv2 might be fine though, many c
by jhasse 3y ago
I think mojoAL was created for this exact reason: https://github.com/icculus/mojoAL https://github.com/icculus/mojoAL
Using LGPLv2 might be fine though, many consoles are using Webkit (which contains LGPLv2 code) themselves.
- w4rh4wk5 3y agoThanks for the link. I came across this, but other devs complained that isn't production ready (yet). Still, I am extremely grateful for all the work Ryan is putting into projects like this.
- a1o 3y agoWhy it isn’t production ready?
- jhasse 3y agoPitch not working for example. This was the main reason I've switched to custom audio mixing in C++: https://github.com/jhasse/jngl/pull/97 https://github.com/jhasse/jngl/pull/97
- a1o 3y agoWhen I tested pitch it was working https://github.com/icculus/mojoAL/blob/1adfdf5cd5447c68e11b0ab9f74318a4e364e7c9/mojoal.c#L1224 https://github.com/icculus/mojoAL/blob/1adfdf5cd5447c68e11b0... I overall have a good experience with mojoAL.
- jhasse 3y agoAh, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d75817c392e9777b137f74261 https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758... It says "AL_PITCH support in MojoAL should still be considered experimental!" though.