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I really love that love has no gui, every other game framwork I tried is 1000s of stacked gui windows...
by nathias 3y ago
I really love that love has no gui, every other game framwork I tried is 1000s of stacked gui windows...
- rollcat 3y agoLöve is more of a library/framework than a full engine. It's a whole layer of the stack below what you'd get from Godot, Unreal, or Unity. You either have to build that layer yourself, or work with what is effectively assembly (as opposed to e.g. C). The engine layer can be extremely thin, which is why Löve (or its peers, like SDL, Allegro, Pygame...) work great for small or "outside the box" games, but you use different tools for different jobs. If you're building a cookie-cutter game, writing your own engine is a waste of your most precious resource: time and effort. But it's an entirely reasonable choice if you're building something like Factorio (which runs on top of Allegro), where an existing engine would just get in your way.