4 ms·
It works legally since you didn't buy Unity. You don't own anything. You're licensing the right to use it on an ongoing basis. It's like how I can't buy a Roll
by kalleboo 3y ago
It works legally since you didn't buy Unity. You don't own anything. You're licensing the right to use it on an ongoing basis.
It's like how I can't buy a Rolling Stones CD and then play it on the radio for millions of people without paying them. I never bought the music, just the right to listen to it privately.
- nomercy400 3y agoIn your example, it feels more like the distributor of the CD now has to pay the copyright holder 1ct everytime you play the CD, from January 1st next year. But it is license based? Wow, that is quite a risk to take as a gamedev, to tightly-couple your game with a third-party company's tooling, who can change their terms at will, so you can no longer use their tooling. I understand that you buy a license, but surely you can buy a permanent or fixed license for a lot more money, to take away the risks of having to pull your game from distribution due to licensing restrictions. It sounds like a dumb move from unity, to create so much uncertainty.