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The video game market is a feast or famine kind of deal. Few games break even, even fewer make a profit. What Unity probably wants or needs is to take a cut of
by dgb23 3y ago
The video game market is a feast or famine kind of deal. Few games break even, even fewer make a profit.
What Unity probably wants or needs is to take a cut off the large successes. That’s where all the money is.
The problem is that they aren’t involved in distribution.
This per/install model is trying to solve this by turning Unity into some kind of malware. A completely tone deaf move.
Why not build business relationships with the companies that have been successful with Unity? It’s in the interest of both sides that Unity and its ecosystem are stable, improving and growing.
- thatwasunusual 3y ago> What Unity probably wants or needs is to take a cut off the large successes. That’s where all the money is. The problem is that they aren’t involved in distribution. Isn't the simple solution to just tax the companies a percentage of the revenue? Isn't that what Unreal do?
- rishav_sharan 3y agoyep. Unreal has a much better deal. 5% of royalties once your sales cross 1 Million. So if you are an indie dev, you can pretty much use Unreal for free. But if you are a decently sized dev shop, you pay a % of your revenue.