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You don't need to actually install/reinstall games if you can figure out how the Unity runtime is notifying its servers about this install. You could theoretic
by bluescrn 3y ago
You don't need to actually install/reinstall games if you can figure out how the Unity runtime is notifying its servers about this install.
You could theoretically write an 'install bombing' tool that sends fake install notifications straight to their server (or modify the game executable to do it repeatedly). You can't trust the client, especially when dealing with PC games.
Hopefully Unity will anticipate this potential abuse, and filter out repeated 'installs' from the same IP address. But they don't seem to have anticipated free demos, pirated copies, Game Pass, or charity bundles before announcing this...
- anonymousab 3y agoIt's not currently tracking anything, at least according to some unity devs on their support forums. So in the absence of some network request to capture, scripting the reinstall loop is the current option to be have a "day 1" script ready in advance. > the same ip address Unity confirmed that this is part of how they intend to do it. That's why the meme scripts so far make a point to cycle up addresses or use rotating proxies per install. The other part of the methodology that unity confirmed is "proprietary internal models that can't be shared but are GDPR compliant". Somehow.