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GLTF is a very interesting format, it's a single file that can contain mesh, texture and animation data. In the case I wrote about single assets were created fo
by appstorelottery 3y ago
GLTF is a very interesting format, it's a single file that can contain mesh, texture and animation data. In the case I wrote about single assets were created for each case, but it also could have been done combining all assets in a single file. The problem with GLTF (at least a few months ago) is that many importers or exporters in various libraries that roll their own aren't 100% compliant to the standard. Thankfully the Chronos group has a validator - and I've been vocal in reporting bugs to the various vendors in our art-pipeline toolchain (nearly all of them had various edge cases where they weren't 100% standards compliant). We were a case where we were using a lot of the functionality GLTF provides. Blender has good GLTF support and was a part of our pipeline as well - automated renders etc.