4 ms·
> it gets a million installs. I highly doubt many/any(?) games os Gamepass or Apple Arcade were created using the personal edition (after all they already have
by ffhhttt 3y ago
> it gets a million installs.
I highly doubt many/any(?) games os Gamepass or Apple Arcade were created using the personal edition (after all they already have a 100/200k per COMPANY revenue limit. would MS really pay less than that for any game and you have zero sales every else?)
On Pro you’d only have to worry if your downloads went significantly over a limit. Which is concern in this case, just relatively a much smaller one. In any cases it seems to create some false incentives for fixed fee developers (unless the publisher agrees to pay the fee which would be pretty reasonable)
IMHO so far the biggest issue with these pricing changes seems to be that they are way too complicated. It was unreasonable for them to expect that most people commenting online would bother looking at more than a single number (or would understand their current pricing model for that matter)
- slowmovintarget 3y agoIt's apparently even worse. An update or patch counts as an install from Unity's perspective. So does an instantiation in a browser of their web player.