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If it’s free you want have to pay anything? If you managed to get over 200k installs and 200k revenue you can just upgrade to pro and increase these limits to
by ffhhttt 3y ago
If it’s free you want have to pay anything?
If you managed to get over 200k installs and 200k revenue you can just upgrade to pro and increase these limits to 1 million.
I’m not a fan of these changes and the whole model seems too convoluted but the fees don’t seem to be that unreasonable.
It seems they are actually even lower now than they were for a subset of users.
- flohofwoe 3y agoAt the least it will essentially kill Unity as an option for F2P games (where only a low percentage of users are "pay users"), which (on the mobile platforms) is where Unity so far rules supreme. No wonder they want a cut of that sweet F2P money, but at the same time F2P games have such a high "churn" that Unity could very quickly become irrelevant in that sector as old games (or at least game clients) are replaced with new ones, and most of those games are not so complex that they would be chained to a specific engine forever.
- ffhhttt 3y ago> kill Unity as an option for F2P games Will it though? That $0.20 fee seems like a red herring (and not such a big deal unless most of your users are in US, Western Europe etc.) and hardly anyone will pay that much. Why would they? Anyone who makes over $200k is already using Pro and your per install fee is unlikely to be above $0.05 or so, maybe you van even get it down to $0.03 or $0.02. Which still might be a significant hit for some but that alone is unlikely to kill Unity in the F2P mobile market. Also considering how much some of these game developers are willing pay for Ads $0.05 can’t be a very significant amount for them. Don’t get me wrong, I don’t really like this whole pay per install thing or where Unity has been heading over the past 4-5 years in general but I don’t think these new fees will be such a huge hit for 90%+ or all their clients.