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> its not a step backward to use a part of your body for something that used to use a part of your body Arm vs fingertip is much more than just parts of the bo
by pipeline_peak 3y ago
> its not a step backward to use a part of your body for something that used to use a part of your body
Arm vs fingertip is much more than just parts of the body. How long does it take you to reach the top left corner of your phone with your finger vs reaching for it with your whole arm behind some submarine goggles? That wouldn’t bother you when you just want ti sit down and relax?
> Turns out, people actually are fine learning “obscure gestures”.
Are they, says who? I’ve heard plenty of mixed views. But to answer, my argument is the former.
How’s it going to be in VR when you have to raise both hands and pull down to open some app drawer? Or move both hands to the left to open the settings pane? I could go on and on, it’s freaking sign language. Why don’t I just click my tongue for brightness up and do a p sound for brightness down? I’d tell Siri but when I’m in public I’d feel like Captain Picard.
There are things a smartphone will never do as well as a computer in terms of productivity and expression. But phones are extremely better with portability, better suited for leisure. So much so that every time I use a laptop on the couch to read something, I’m instantly going “what am I doing, this feels arcane” But I don’t see where VR fits, it feels more toy oriented than something you’d want to take with you when you’re at Starbucks.
- dragonwriter 3y ago> Arm vs fingertip is much more than just parts of the body. Motion tracking doesn’t mean you control things with your arm. It can even be with your fingertips. AR + motion tracking could mean “an interface just like a touchscreen phone/tablet/giant-Surface-Hub-digital-whiteboard, but on any surface you choose at the moment”. Sure, its not there yet, but neither were handheld devices anywhere ready for ubiquitous general use for the first few decades.
- pipeline_peak 3y agoAR is promising, I could see myself wearing glasses and drawing on a wall with other users in the same room right there. No stupid stylus to lose, no shaky wiimote thing, just my given hand to write, as I normally would. Then I click the share button next to my graphic to send to people’s phones who don’t have their glasses on. It’s the immersive goggle, drawing on virtual wall that isn’t there that turns me off. I think we’re going to find that tactile feedback is important and if a computer is an extension as people say, it will be in this world. Pokémon Go is probably the best example of AR success. It made use of a device we already have.