2 ms·
Charging a fee based on sales would be reasonable. That's what Unreal Engine does (5% of gross revenue after the first $1 million). Charging a flat fee per ins
by teraflop 3y ago
Charging a fee based on sales would be reasonable. That's what Unreal Engine does (5% of gross revenue after the first $1 million).
Charging a flat fee per installation, even for games that have already been developed and released (many of them for free), is insane.