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They claim to have developed proprietary code to handle this situation. They don't offer up a lot of details. https://x.com/unity/status/1701689241456021607 ht
by SeanAnderson 3y ago
They claim to have developed proprietary code to handle this situation. They don't offer up a lot of details.
https://x.com/unity/status/1701689241456021607 https://x.com/unity/status/1701689241456021607
- hightrix 3y ago"trust me, bro" I imagine there will be a lot of disputes around billing, as in, ever single bill from this system.
- teraflop 3y agoBased on this, it seems like Unity's real goal is to achieve perfect price discrimination. For each game that gets sufficiently popular, they can fiddle with their unreviewable "proprietary" metric until it matches whatever they think the developer is willing to pay, and then send them a bill for that amount. It's a clever plan if you assume your customers are too dumb to notice what you're doing.
- tavavex 3y agoI can't imagine that a black box "you'll find out eventually I guess" pricing scheme would be acceptable for these same big whales of game development that they want to target.