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But if they are attempting to prevent that then why not charge per game sold? If they think a single person installing it more than once shouldn't count then wh
by izzydata 3y ago
But if they are attempting to prevent that then why not charge per game sold? If they think a single person installing it more than once shouldn't count then what do they believe the difference is? It seems like the only purpose of this pricing scheme is because they want to be able to charge for a single person installing it multiple times.
- sarchertech 3y agoI think they plan on including spyware that calls home to Unity when a game is installed. Despite being terrible, this is much easier for them than relying on or forcing developers to accurately report sales.
- seba_dos1 3y agoSo people should run the games of developers they like in a network-less container, and for those they don't like they could keep launching the game in a fresh networked container instead of review bombing...
- gmueckl 3y agoMy first guess would be that this is by design to syphon off money from F2P game devs. They need to have large install bases because >90% of players never pay for anything.
- XCSme 3y agoBecause they can't really track games sold. But if they add a call-home script into their engine, they can track how many times it is installed/opened.