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They are apparently attempting to prevent that... but installs on 'separate devices' still count. So I'm sure someone will find a way to do precisely that.
by Filligree 3y ago
They are apparently attempting to prevent that... but installs on 'separate devices' still count. So I'm sure someone will find a way to do precisely that.
- izzydata 3y agoBut if they are attempting to prevent that then why not charge per game sold? If they think a single person installing it more than once shouldn't count then what do they believe the difference is? It seems like the only purpose of this pricing scheme is because they want to be able to charge for a single person installing it multiple times.
- sarchertech 3y agoI think they plan on including spyware that calls home to Unity when a game is installed. Despite being terrible, this is much easier for them than relying on or forcing developers to accurately report sales.
- seba_dos1 3y agoSo people should run the games of developers they like in a network-less container, and for those they don't like they could keep launching the game in a fresh networked container instead of review bombing...
- gmueckl 3y agoMy first guess would be that this is by design to syphon off money from F2P game devs. They need to have large install bases because >90% of players never pay for anything.
- XCSme 3y agoBecause they can't really track games sold. But if they add a call-home script into their engine, they can track how many times it is installed/opened.
- senectus1 3y agoI bet every install will require a "sign in"... *edit: actually yeah, given that Unity is very heavily used in the walled gardens of mobile apps. this makes a lot of sense.
- polski-g 3y agoMalicious persons will spin up Windows in a VM with slightly different hardware, install the game, repeat.