4 ms·
They are resting on the fact they have a near monopoly for indie and their only competitor is Unreal at this point.
by gabereiser 3y ago
They are resting on the fact they have a near monopoly for indie and their only competitor is Unreal at this point.
- nvy 3y agoIsn't godot up and coming?
- Filligree 3y agoEspecially now.
- gabereiser 3y agoYes, and old engines are getting renewed life…
- rhtgrg 3y agoGodot is the new Unity, Unity is the new Unreal, and Unreal is the new Source engine, complete with the accompanying storefront.
- monkeydreams 3y agoYes. It doesn't have the asset store quantity behind it yet however the actual development side of things is quick and relatively simple.
- everyone 3y agoI used XNA, then MS killed it for no reason, then I switched to Unity, been using it since 2012, today I'm learning Godot. Imo Godot is the new indie engine. it has the same feel as XNA and Unity. There's nothing wrong with Unreal, its a great engine, but it does not feel the same. XNA / Unity / Godot / indie engines, u just sit down and start writing C# code and can write your whole game and ignore the engine features.. Unreal feels more like modding an existing game where you must use the existing systems. As a lone indie dev I find it very tedious and slow to use, but I can see how its good for big teams, there is a big rigid system already in place they everyone must follow in order to do anything.. So if u have 1000's of workers it will stop individuals going off and doing crazy stuff, cus they cant.
- Ygg2 3y agoOne niche Godot (or any OSS game engine) can't fulfill is seamless console ports.
- Qwertious 3y agoGodot can't but Godot* can, where Godot* is a downstream fork of Godot maintained by $COMPANY that provides a seamless console port. There are a couple of companies trying to do this. In the long term, if Godot gets big enough then console makers have incentive to assist in this themselves, because if an engine with major marketshare can seamlessly port its games to Xbox but has difficulty porting to Playstation then Xbox will have a competitive advantage. In such a scenario I don't think the difference between Godot and Godot* matters that much, IMO - I could imagine an Xbox devkit shipping with a Godot* compiler, for instance, so devs don't even have to think about the issue.
- gabereiser 3y agoExactly. After all, it’s not like consoles are magic black boxes. They are pc’s in brutalist form. If you get a console contract, you’ll be able to do a console port. Before then, don’t even worry about it. Just focus on making the game. All the Xbox services or PlayStation sdk stuff comes after.
- johnnyanmac 3y ago$COMPANY in this case is called W4 games, by the way: https://w4games.com/ https://w4games.com/ oh and speaking of Godot: https://godotengine.org/article/godot-developer-fund/ https://godotengine.org/article/godot-developer-fund/
- gabereiser 3y agoI have history with XNA. What’s your take on MonoGame?
- everyone 3y agoI haven't used it but a friend of mine has. His opinion is yeah good. Basically they more or less made XNA work again using Mono, so if u liked XNA its very similar.