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> However, one thing I don't like about Godot is their choice of a dynamically-typed, scripting language as their main programming language, instead of a static
by Tommstein 3y ago
> However, one thing I don't like about Godot is their choice of a dynamically-typed, scripting language as their main programming language, instead of a statically-typed, compiled language which, in my humble opinion, would have been better.
I have never used Godot, but from https://godotengine.org/features/#script https://godotengine.org/features/#script :
> New in 4.0: GDScript offers optional static typing support, boosting your coding efficiency and runtime performance.
and
> Godot is built to be extended, and that means you can choose a programming language not provided by the Godot team itself. Thanks to our community there are many language bindings for popular tools like Rust, Nim, Python, and JavaScript.
>
> New in 4.0: C++ supports comes officially in the form of GDExtension API, which gives you a way to script and program your game components for maximum performance without having to recompile the engine.