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I haven't seen it mentioned here yet, but for anyone wondering: "How will Unity track installs?" > We leverage our own proprietary data model, so you can appr
by pixelbyindex 3y ago
I haven't seen it mentioned here yet, but for anyone wondering:
"How will Unity track installs?"
> We leverage our own proprietary data model, so you can appreciate that we won't go into a lot of detail, but we believe it gives an accurate determination of the number of times the runtime is distributed for a given project.[1]
[1] https://x.com/unity/status/1701689241456021607?s=20 https://x.com/unity/status/1701689241456021607?s=20
- pixelbyindex 3y agoAlso, from the unity forums: > Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? > A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/page-26#post-9294098 https://forum.unity.com/threads/unity-plan-pricing-and-packa...
- abracadaniel 3y agoSo a subreddit could band together and bankrupt a developer by buying their games and scripting an uninstall/reinstall process.
- armchairhacker 3y agoSomeone’s going to break the system, “install” random games 1,000-1,000,000 times, and Unity’s going to have to salvage some metrics and defend their accuracy in court and public.