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Current game I've been developing with Monogame, but its 3D support continues to not be that great, especially multiplatform (and I've had trouble figuring out
by cableshaft 3y ago
Current game I've been developing with Monogame, but its 3D support continues to not be that great, especially multiplatform (and I've had trouble figuring out how to get even basic shaders working with it). I've managed to get it working okay to develop the game as far as I have with it, but I keep stumbling with it, and the models in the game don't look as nice as they do even just importing the same files into Unity.
I've also been a bit frustrated by the lack of updates or communication from the team in general (and their develop Github branch hasn't had any activity since May except for a dozen pull request merges 2 days ago) that I'm considering looking into how hard it would be to port my game to Godot (was considering Unity before the announcement today).
I'm suspecting hard enough I might want to just stick with Monogame until this game is out there, though, and maybe make my next game using Godot.
I also like Phaser.js for web games.