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C# has a pretty good FFI system that can call into C++ code. Unity itself does that, after all, it's not entirely written in C#
by kllrnohj 3y ago
C# has a pretty good FFI system that can call into C++ code. Unity itself does that, after all, it's not entirely written in C#
- TylerE 3y agoFactorio is insanely well optimized. Any overhead is going to be noticeable.