4 ms·
Happy to see the end of Unity as a Linux user. The Linux versions of games were very poorly optimized, and instead of native ports we got buggy, slow, unstable
by kilolima 3y ago
Happy to see the end of Unity as a Linux user. The Linux versions of games were very poorly optimized, and instead of native ports we got buggy, slow, unstable games, for years.
Also Unity games were mod unfriendly, meaning that those games are mostly dead by now.
And I don't know what it was exactly, but Unity games (specifically the RPGs) seemed to lack some sort of gritty realism with character interaction and movement. It just seemed cartoony and missing some sort of UI feedback that made the game feel 'real'. Maybe because of lag because of the terrible engine, I don't know.
Maybe one day a Linux engine remake of Unity will make all of the amazing RPGs playable and moddable again, like Pillars of Eternity 1/2 or Wasteland.
- stemlord 3y agoIs unreal any better on linux or do you expect foss platforms like godot to significantly increase in useage?
- boppo1 3y agoFwiw it wasn't very hard to get Unreal Editor to compile on Ubuntu. No issues running example files. I haven't really sunk my teeth in too far yet though, so I guess we'll see.
- Mikushi 3y ago> Also Unity games were mod unfriendly That's got nothing to do with Unity. A game being mod friendly is 100% a dev decision. For an example look at Cities: Skyline, lots of big mods and it's a Unity game.
- npteljes 3y agoI have the exact opposite experience, as a gamer. With random games and custom engines, it's a coin toss whether I could make Wine / Proton work. If it was a Unity game, then it would surely work. Unity games also have very active modding communities, for example see Valheim. I'm not sure about mod friendliness, there are a lot of mods, and applying the mods was straightforward, and they integrated with the game experience nicely.
- pjmlp 3y agoWho cares, apparently "Linux Gaming" is all about running Windows games under Proton these days.