3 ms·
And with OSS alternatives like Godot available, it's getting harder to justify using Unity.
by __loam 3y ago
And with OSS alternatives like Godot available, it's getting harder to justify using Unity.
- pjmlp 3y agoGame consoles.
- ASalazarMX 3y agoI see this as an opportunity for Godot. I'm not sure if it's a good opportunity, though.
- moron4hire 3y agoWhat about them? Which one do you want? https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html https://docs.godotengine.org/en/stable/tutorials/platform/co... Godot can't include game console-specific code because its open-source license is incompatible with the various game console API licenses. But that doesn't mean you can't have have your Godot game on a console.
- bmitc 3y agoThere was a company recently launched by some of the people behind Godot that is specifically aimed at providing game console support in line with what other engines offer. https://w4games.com/ https://w4games.com/
- pjmlp 3y agoYeah, does it cover .NET though?
- bmitc 3y agoWhat do you mean by "cover .NET"?
- 3np 3y agoI don't know, do you cover .NET?
- raxxorraxor 3y agoI think Hank covers .NET.
- emmanueloga_ 3y agoDid not know this, but from the docs [0]: "Lone Wolf Technology [1] offers Switch, PS4 and XBox One porting and publishing of Godot games." I supposed there could be some way the core team could setup a different group targeting closed source SDKs (even maybe for a fee... as a way to finance the main open source development?). For instance monogame is open source and supports most popular game consoles [2]. -- 0: https://lonewolftechnology.com/ https://lonewolftechnology.com/ 1: https://docs.godotengine.org/en/3.0/tutorials/platform/consoles.html https://docs.godotengine.org/en/3.0/tutorials/platform/conso... 2: https://docs.monogame.net/articles/platforms.html https://docs.monogame.net/articles/platforms.html