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I do appreciate that if you make something that's always free, no matter who you work for you don't need to worry about which license to use, and by making it r
by gs17 3y ago
I do appreciate that if you make something that's always free, no matter who you work for you don't need to worry about which license to use, and by making it revenue for the last 12 months we don't need to worry about every dev taking down all their old Unity games to avoid fees. But it's still not a great deal. Even if they somehow can exclude pirated copies and malicious reinstalls, there's still plenty of absurd scenarios with it.
A developer decides to make their game that was a hit almost a year ago free? Now they might have to pay Unity more than the $200k they made on the game earlier!
Or if they throw it in a charity bundle, they get punished for their attempt to help people in need!