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Unity's install fees don't start until you hit 200k installs AND $200k revenue. If you buy the $1800/yr PRO then it doesn't start until $1 million just like UE.
by KaoruAoiShiho 3y ago
Unity's install fees don't start until you hit 200k installs AND $200k revenue. If you buy the $1800/yr PRO then it doesn't start until $1 million just like UE. There isn't any concern for the hobbyists.
- bluescrn 3y agoAh, wasn't obvious whether it was an || or an && with those thresholds. Not so bad in most cases if it's an or. There were also people who'd read it as a 'per install per month' (e.g. monthly active users) charge, as the pricing table refered to 'Standard monthly rate', which made it look pretty awful...
- gcr 3y agoThe bump is huge though! If your per-install fee costs $0.20 but you have 199,999 installs, you owe Unity $0. But the second a new user downloads your game, you suddenly owe Unity $40,000. If they made the price increase continuous and charged for max(0, #installs - 200,000), then that would be something else, but the way they wrote it implies a bomb waiting to explode if your game gets too successful