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If I bought a nail gun, a saw, a pile of wood, and proceeded to build a house, did DeWalt actually build that structure? Any reasonable person would say no. Yo
by samtho 3y ago
If I bought a nail gun, a saw, a pile of wood, and proceeded to build a house, did DeWalt actually build that structure? Any reasonable person would say no.
You seem to have the same thought process that people had about computer animation. For some reason, many people were under the impression that just because it happens on the computer, you can simply ask Maya to create a full-length animated feature.
The platform the game was made on cannot take credit for the story, level design, character design, world design, game mechanics, game balance, art direction, vocal talent, cut scenes, and myriad of other assets and elements belonging to the game.
- autokad 3y agothat's a good point
- BoorishBears 3y agoWe still call Sears Homes, Sears Homes. I don't agree with their conclusion, but I don't think this is a good corollary either: Unity and co are providing an immense amount of value, a hell of a lot more than giving people a nail gun. At the end of the day what I don't get is all the hypotheticals based on if you release a paid game that does insanely well on the personal plan. If you have 2 million installs and make 2 million dollars, Unity is taking 50k + 185 and Unreal is taking 60k. Considering the mobile scene and what Unity offers for monetization realistically they're positioned to offer a lot more than 10k in value to you.