4 ms·
You beat me to it. I don’t understand the licensing changes unless Roccitiello isn’t aware of both the existence of Godot AND its new C# support. There will al
by chaostheory 3y ago
You beat me to it. I don’t understand the licensing changes unless Roccitiello isn’t aware of both the existence of Godot AND its new C# support.
There will always be someone to say that an open source project can’t replace a mature, proprietary one since it doesn’t match all the features or ecosystem. Historically, this changes really fast once you make the licensing terms bad enough to make a large chunk of your customers and prospective customers leave and take a good risk with said open source project.
Roccitiello was also shortsighted when he was CEO of EA. It’s sad that history repeats itself.
- hnthrowaway0328 3y agoIMO this move doesn't really hurt the hobbyists (200K installs + $200K over last 12 months). And Godot as an OSS still has to feed the hands that make it eventually.
- chaostheory 3y agoYou’re right, but the more hobbyists read these complaints, the more likely they’ll just use Godot as future insurance against Unity’s future quick cash grab schemes. Unity must be really hurting for additional revenue, and given that we’re at the end of cheap leverage, I predict that it will get worse for the people who stay with Unity