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>I know one such developer who is stuck, who's estimating this new scheme will cost them $100,000/month on a free to play game, where their revenue isn't guaran
by jrflowers 3y ago
>I know one such developer who is stuck, who's estimating this new scheme will cost them $100,000/month on a free to play game, where their revenue isn't guaranteed.
We can assume that this would mean running the game at a loss, because the author didn’t say that.
- al2o3cr 3y agoWe can assume that this would mean running the game at a loss, because the author didn’t say that. A better assumption would be that they're likely to clear the $100k/mo, but as they said "not guaranteed" to do so. I suspect that if the author would have intensified the statement to "they would go out of business with the new scheme" if they were certain to lose money.
- jrflowers 3y ago> A better assumption would be that they're likely to clear the $100k/mo, but as they said "not guaranteed" to do so. It’s funny that the vague $100k/mo figure is meant to evoke some sort of response from the reader. The implied assumption seems to be that Unity should not charge anyone this fee because free-to-play exists as an optional business model that a developer can choose to maximize revenue. Like the boogeyman lurking in the closet is that any indie developer could wake up one day and their game is EVE Online