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C# has had multiple non-Unity AOT solutions [1] for a while. I worked on multiple shipped C# games for the PS4 and PS Vita that didn't use Unity. 1: BRUTE, Mon
by kevingadd 3y ago
C# has had multiple non-Unity AOT solutions [1] for a while. I worked on multiple shipped C# games for the PS4 and PS Vita that didn't use Unity.
1: BRUTE, Mono AOT, and CoreCLR NativeAOT among others
- pjmlp 3y agoYeah, with various levels of tooling experience I would bet.