4 ms·
Maybe? It seems like Unity is charging the fee per install [0], not per unique user. So when I install my Steam games on my desktop, my laptop and my Steam Dec
by bpye 3y ago
Maybe? It seems like Unity is charging the fee per install [0], not per unique user.
So when I install my Steam games on my desktop, my laptop and my Steam Deck that's 3 installs. If I reinstall the OS, that'll be another install - or if I clean up my Steam library and reinstall later, etc.
Maybe this is acceptable if your title has microtransactions because you may get some ongoing revenue stream for that user - but otherwise?
And it's entirely unclear to me how this works with Game Pass, streaming, etc.
[0] - https://twitter.com/stephentotilo/status/1701679721027633280 https://twitter.com/stephentotilo/status/1701679721027633280
- oneeyedpigeon 3y agoIt's even worse according to the original announcement - it talks about a monthly rate per install.
- ummonk 3y agoI think the announcement is using confusing verbiage. From the looks of it it's a monthly fee for installs made that month.
- TheRealPomax 3y agoAnd then Epic goes "this week's free game" and now it's several million installs and the game studio's bankrupt. Because weaponizing this will happen if given the chance.
- oneeyedpigeon 3y agoDoes the studio not have to agree to Epic making their game free?
- KaoruAoiShiho 3y agoYeah it feels like a waste but as a business you should be able to calculate the cost of that, to me it still feels lower than the 5% from unreal. It's 1 cent per install after $1 million. Even if you go crazy and install the game 10 times, that 10cents is less than the 25 cents unreal would charge assuming your game is $5.