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A great move by Unity. Sometimes I find myself missing features from Unity after moving to Godot; a general purpose, strongly typed programming language and liv
by bodge5000 3y ago
A great move by Unity. Sometimes I find myself missing features from Unity after moving to Godot; a general purpose, strongly typed programming language and live editor changes whilst the game is running are my biggest examples, but thanks to these changes I'll never look back longingly at Unity again. Good work team!
Funnily enough the changes have also made me look back into Unreal, I hear they have a proper Linux editor now and that their flavour of C++ is a bit nicer than I expected. I doubt I'll switch from Godot anytime soon, but worth a look.
EDIT: I see the point being made a lot that this won't affect many smaller devs as they'll never make enough money to meet the threshold, however it seems to me that if your choice of engine makes you hope your project isn't successful, then it might be time to choose a different engine. Unreal engine devs hope their game will make enough to qualify for the revenue share, not because the revenue share is a good thing for them, but because it means if they're making that kind of money it won't be a problem.